They are either collected by the enemy that killed you or are lying on the spot where you died. But if you die on the hunt (and you certainly will), you lose your blood echoes. Enemies drop blood echoes, which you use as currency to level up or buy items. You can stun your enemy and deal a devastating blow if you fire your gun at just the moment. If you are damaged, you have a small window to get the health back by striking the enemy. The game rewards you for being on the offensive. You must strike enemies and then quickly dodge out of the way. To survive in Bloodborne, you have to go on the offensive. You hold a gun in your left hand and a weapon in your right. No longer can you hide behind a heavy shield when your opponent strikes. They defy description, so here’s a picture.īloodborne’s combat deviates heavily from Dark Souls. The enemies are pitch black wolves with red eyes and terrifying ‘brain suckers’ who walk around making slurping sounds. The scariest part of the game is in the Upper Cathedral Ward. The game becomes more horror than action at this point. The Great Ones are nightmarish creatures that appear throughout Yharnam. Enemies become more and more supernatural, and the game focuses on the Great Ones. The plot becomes heavily Lovecraftian in the second half of the game. He stands as a warning of what may happen should you fail. It’s tragic since after you defeat him you discover he murdered his wife. In your fight with him he fully gives in to the beast inside. This struggle manifests itself in Father Gascoigne, a former hunter. For example, man’s inner struggle with his bestial nature. It was simple, but it seemed to hint at deeper themes. I was thoroughly enjoying the story at this point in the game.
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